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Helping Australian schools navigate the 2025 social media ban.


This is your go-to page from ySafe on all things related to the social media ban.

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As Australian schools adapt to the 2025 government social media ban, we’re here to help educators, leaders, and families navigate these changes. 

We’re hearing more and more from schools with questions: What exactly is happening? How will this impact students? How can schools prepare themselves and their parent community?

This is the place for answers. We’ve pulled everything into this central resource centre packed full of guides and practical tools to help your school navigate the change with confidence.

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What the 2025 social media ban means for Australian schools

From 10th December 2025, new laws will ban children under 16 from holding social media accounts.

For schools, this change means navigating new conversations with students and parents, from helping families understand what’s changing to supporting young people as they look for new ways to connect online.

What schools need to know

What’s changing?

  • Kids aren’t breaking the law by using social media. The responsibility lies with platforms, which must not allow underage accounts.
  • The ban covers major platforms including TikTok, Instagram, Snapchat, YouTube and Facebook.
  • Platforms must now take “reasonable steps” to verify users’ ages, moving beyond simple self-declaration.
  • As restrictions increase, students may turn to alternative platforms, gaming chats, or encrypted apps, creating new challenges for schools to monitor and educate families about.

What schools can do now

How schools can prepare
You don’t need all the answers immediately, but taking small steps now will help staff, parents, and students feel supported.

  • Brief staff and leadership teams
  • Share clear information with parents
  • Support students with healthy digital habits
  • Stay alert to “digital displacement” into new apps

Below, we have provided a range of resources and discussions that you can share with your school community.

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Additional videos to continue the conversation 


Guides for your school community


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Parent + Staff Resource

A simple FAQ covering what parents need to know.

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Staff Resource

Everything schools need to know in the lead up to the Social Media Delay.

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Staff Resource

Our top tips schools need to know in the lead up to the Social Media Delay.

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Your most-asked questions

As details of the ban roll out, ySafe will keep this resource centre updated with the latest resources and guidance. Our experts are also available to run staff workshops, parent sessions, and student programs tailored to your school’s needs as needed. If this is of interest to your school please reach out below. 

If you're looking for more information to understand how to prepare for this change, you can access the eSafety Commission's resources here


Ongoing support
Here, every step of the way

This is a great question with a few key answers. The main reason is to limit young people's exposure to adult topics and content that they may find difficult to process. The ban also addresses serious concerns shared by students and parents, including digital distraction, toxic online behaviour, cyberbullying, and excessive screen time.

The overall aim is to give young people more time to develop the skills and maturity needed to handle, report, and avoid this type of content when they inevitably re-download these platforms in the future. 

It's true that no two children are the same, and each will use platforms differently, the Australian Parliament has voted for a measure that prioritises the collective safety of all young people. For the law to be effective, it must be a widespread, "blanket" rule.

A potential benefit of this approach is that no child will feel singled out by their parents' rules or feel they are missing out. In fact, some parents have said they feel a weight has been lifted.

While gaming platforms present many similar challenges to social media—in fact, the group chats and toxic behaviour on platforms like Discord can often rival those on Snapchat—the legislation focuses on a platform's "sole purpose."

Since the primary purpose of a gaming platform is to play games, they do not technically fall under the banner of social media. This is despite the fact that voice chats and other communication are often essential for gameplay.

This is a tough one to answer, and unfortunately the road is not yet clear. It will be up to each platform to decide. They have two main options: deactivate or delete an underage user's account. If an account is deactivated, they may be able to get it back with a simple sign-in. However, if it's deleted, the account and all its data will be gone permanently.

Nope! The eSafety Commission does not expect a platform to make every account holder go through an age check process if it has other accurate data indicating the user is older than 16 years of age.

One of the examples listed, is if the user has held a facebook account in Australia since 2006, the assumption is no further check is needed.

The phrase ‘reasonable steps’ is the latest buzz word. No solution is 100% effective and some students may find workarounds. It is up to the platform to police and regulate through these reasonable steps, but what “steps” are we talking about? This may involve a combination of Age Verification, Age Estimation, and Age Inference, using methods like facial ID scanning, biometrics, behavioural analysis, and document verification.

Here we will refer to the above... Each Platform will be required to take steps to work out if the account holder ‘usually’ lives in Australia and/or may in fact be using a VPN to change their location and access apps that are allowed in other countries. This includes identifying location based on signals such as:

  • IP address(es)
  • GPS or other location services
  • device language and time settings
  • a device identifier
  • an Australian phone number
  • app store or operating system, or account settings
  • photos, tags, connections, engagement, or activity.

Schools working with ySafe to prepare for 2026

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